A Comparison of Virtual Communication Software on Perceived Engagement, Enjoyment, Social Connectedness, and Willingness to Communicate in a Virtual Undergraduate Classroom

被引:0
|
作者
Al-Humuzi, Ali [1 ]
Lo, Gemini [1 ]
Shon, Sunwoo [1 ]
Gandhi, Ajay [1 ]
Deris, Dimitrios [1 ]
Huang, Louise [1 ]
Colman, Douglas E. [2 ]
Sumontha, Jason [3 ]
Wong, Michael [1 ]
机构
[1] McMaster Univ, Hamilton, ON, Canada
[2] New Hope LLC, New Hope, PA USA
[3] Univ Wisconsin La Crosse, La Crosse, WI USA
关键词
social connectedness; emergency remote learning; teleconference software; proximity-chat software; undergraduate education;
D O I
10.5206/cjsotlrcacea.2024.1.15156
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Due to the COVID-19 pandemic, many in -person classes shifted to emergency remote learning, with Zoom being the adopted software choice of communication for many schools. Despite its accessibility, students have expressed fatigue and challenges with conversations using Zoom. Additionally, emergency remote learning has led to decreased interpersonal interactions. Thus, we wondered whether Gather.town, a teleconferencing software with proximity -chat features, might lead to a more positive learning environment than Zoom. We utilized both software in an inquiry and problem -based course, Science of Fictional Characters, at McMaster University during the Fall 2021 semester. We surveyed students' preference between Gather.town and Zoom across five different domains: engagement, enjoyment, social connectedness, ease of use, and willingness to communicate. Twelve out of 30 enrolled students responded to the survey. Participants reported more engagement (58%), higher enjoyment (58%), and greater social connectedness (92%) to their peers using Gather.town compared to Zoom, despite participants also reporting Zoom being easier to use (92%). The results further revealed no preference towards either software in terms of willingness to communicate. Although our sample size is small, our results nonetheless suggest a software with proximity chat features such as Gather.town could be a potential alternative to Zoom for fostering positive learning environments.
引用
收藏
页数:9
相关论文
共 16 条
  • [1] Predictors of second language willingness to communicate among US undergraduate students: Classroom social climate, emotions, and language mindset
    Wang, Hui
    Patterson, Meagan M.
    Peng, Anqi
    LANGUAGE TEACHING RESEARCH, 2024,
  • [2] The effect of classroom-based assessment (CBA) on Chinese EFL learners' speaking performance, engagement, and willingness to communicate: Undergraduate students' perceptions
    Liu, Yawen
    HELIYON, 2024, 10 (12)
  • [3] Students' engagement in a hybrid classroom: a comparison between face-to-face and virtual environments
    Teoh, Sian Hoon
    Hong, Joseph Boon Zik
    Shamsudin, Nurshamshida Md
    Singh, Parmjit
    Hartono, Rudi
    COGENT EDUCATION, 2025, 12 (01):
  • [4] To talk or to remain silent? Foreign language enjoyment and perceived classroom climate as drivers of change in Chinese EFL learners' willingness to communicate: a latent growth curve analysis
    Yang, Lei
    Lin, Yang
    INNOVATION IN LANGUAGE LEARNING AND TEACHING, 2024,
  • [5] Improving Classroom Communication: The Effects of Virtual Social Training on Communication and Assertion Skills in Middle School Students
    Johnson, Maria Teresa
    Troy, Aimee Herron
    Tate, Kathleen Michelle
    Allen, Tandra Toon
    Tate, Aaron Michael
    Chapman, Sandra Bond
    FRONTIERS IN EDUCATION, 2021, 6
  • [6] Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust
    Cummings, James J.
    Ingber, Alexis Shore
    COMPUTERS IN HUMAN BEHAVIOR, 2024, 161
  • [7] Student perceptions: How virtual student-led talking circles promote engagement, social connectedness, and academic benefit
    Chacon, Marco
    Levine, Rebecca S.
    Bintliff, Amy
    ACTIVE LEARNING IN HIGHER EDUCATION, 2024, 25 (03)
  • [8] From Interactivity to Brand Preference: The Role of Social Comparison and Perceived Value in a Virtual Brand Community
    Li, Miao
    Hua, Ying
    Zhu, Junxuan
    SUSTAINABILITY, 2021, 13 (02) : 1 - 17
  • [9] Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance
    Christy, Katheryn R.
    Fox, Jesse
    COMPUTERS & EDUCATION, 2014, 78 : 66 - 77
  • [10] Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
    Lisa Hasenbein
    Philipp Stark
    Ulrich Trautwein
    Hong Gao
    Enkelejda Kasneci
    Richard Göllner
    Scientific Reports, 13