共 50 条
- [1] Scientific production on gamification in education: a scientometric analysis REVISTA DE EDUCACION, 2019, (386): : 109 - 131
- [3] Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles Education and Information Technologies, 2022, 27 : 10207 - 10238
- [5] Gamification through E-learning platforms: Scientometric analysis of an emerging pedagogy used through ICT REIDOCREA-REVISTA EECTRONICA DE INVESTIGACION Y DOCENCIA CREATIVA, 2021, 10
- [6] Goal Models for Acceptance Requirements Analysis and Gamification Design CONCEPTUAL MODELING, ER 2017, 2017, 10650 : 223 - 230
- [7] Analysis of User Participatory Design and Gamification in Modern Media DESIGN, USER EXPERIENCE, AND USABILITY, DUXU 2023, PT I, 2023, 14030 : 78 - 93
- [9] Gamification: The Intersection between Behavior Analysis and Game Design Technologies BEHAVIOR ANALYST, 2014, 37 (01): : 25 - 40
- [10] Gamification: The Intersection between Behavior Analysis and Game Design Technologies The Behavior Analyst, 2014, 37 : 25 - 40