VOICE GAME AND DISCREPANCIES IN THE USE OF ARTIFICIAL INTELLIGENCE

被引:0
|
作者
Belkova, Zuzana [1 ]
Hudikova, Zora [1 ]
机构
[1] Univ Ss Cyril & Methodius Trnava, Fac Mass Media Commun, Nam J Herdu 2, Trnava 91701, Slovakia
关键词
Artificial Intelligence; Digital Sound; Imagination; Psychology of Perception; Radio Play; Virtual World; Sound Design;
D O I
10.34135/mmidentity-2023-01
中图分类号
F [经济];
学科分类号
02 ;
摘要
The culture and creative industries segment also includes audio literary and dramatic content, i.e. radio plays. In attempting to analyse the benefits and handicaps of AI's input into the process of radio play production, we start from the assumption of possible positive influences on forms of sound design, but also from comments on the problematic level of emotion in the performance component of the production. The stage of development of artificial intelligence in Slovak linguistic conditions does not yet allow for a generalizing view of the potential of artificial intelligence in saturating such functions of a radio play as developing associations, imagination and fantasy in the mind of the recipient, the radio listener. The positive effects of artificial intelligence on radio play can be projected on the basis of the qualitative parameters of the auditory perception generated by it and the ability to construct a parallel, virtual world achieved by digital audio means. We provide examples of AI inputs to the radio play segment that work effectively with sound. We formulate assumptions about the success of AI in implementing radio play in a home language environment. As a result, we provide a deeper analysis of the current state-of-the-art and a reflection on the development of AI involved in the implementation of radio play.
引用
收藏
页码:10 / 18
页数:9
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