Investigating User Experience of VR Art Exhibitions: The Impact of Immersion, Satisfaction, and Expectation Confirmation

被引:0
|
作者
Cheng, Lin [1 ]
Xu, Junping [1 ]
Pan, Younghwan [1 ]
机构
[1] Kookmin Univ, Dept Smart Experience Design, Seoul 02707, South Korea
来源
INFORMATICS-BASEL | 2024年 / 11卷 / 02期
关键词
VR art exhibition; expectation confirmation model (ECM); experience economy; virtual environments; user experience; VIRTUAL-REALITY; CONTINUANCE INTENTION; PERCEIVED USEFULNESS; ONLINE EXHIBITIONS; MODEL; TECHNOLOGY; ENGAGEMENT; PERSPECTIVE; ACCEPTANCE; BELIEFS;
D O I
10.3390/informatics11020030
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
As an innovative form in the digital age, VR art exhibitions have attracted increasing attention. This study aims to explore the key factors that influence visitors' continuance intention to VR art exhibitions using the expectation confirmation model and experience economy theory and to explore ways to enhance visitor immersion in virtual environments. We conducted a quantitative study of 235 art professionals and enthusiasts, conducted using the partial least squares structural equation modeling (PLS-SEM), to examine the complex relationship between confirmation (CON), Perceived Usefulness (PU), Aesthetic Experiences (AE), Escapist Experiences (EE), Satisfaction (SAT), and Continuance Intention (CI). The results show that confirmation plays a key role in shaping PU, AE, and EE, which in turn positively affect visitors' SAT. Among these factors, AE positively impacts PU, but EE have no impact. A comprehensive theoretical model was then constructed based on the findings. This research provides empirical support for designing and improving VR art exhibitions. It also sheds light on the application of expectation confirmation theory and experience economy theory in the art field to improve user experience and provides theoretical guidance for the sustainable development of virtual digital art environment.
引用
收藏
页数:19
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