Gacha Game Analysis and Design

被引:0
|
作者
Chen C. [1 ]
Fang Z. [1 ,2 ]
机构
[1] Tsinghua Univerisity, Beijing
[2] Shanghai Qi Zhi Institute, Beijing
来源
Performance Evaluation Review | 2023年 / 51卷 / 01期
关键词
e-commerce; gacha game; probabilistic selling;
D O I
10.1145/3606376.3593544
中图分类号
学科分类号
摘要
Gacha game is a special opaque selling approach, where the seller is selling gacha pulls to the buyer. Each gacha pull provides a certain probability for the buyer to win the gacha game reward. The gacha game has been enthusiastically embraced in numerous online video games and has a wide range of potential applications. In this work, we model the complex interaction between the seller and the buyer as a Stackelberg game, where the sequential decision of the buyer is modeled as a Markov Decision Process (MDP). We define the whale property in the context of gacha games. Then, we show that this is the necessary condition to achieve optimal revenue. Moreover, we provide the revenue-optimal gacha game design and show that it is equivalent to the single-item single-bidder Myerson auction. We further explore two popular multi-item gacha games, namely, the sequential multi-item gacha game and the banner-based multi-item gacha game. We also discuss the subsidies in the gacha game and demonstrate how subsidies may encourage the buyer to engage in grinding behavior. Finally, we provide a case study on blockchain systems as gacha games. © 2023 Owner/Author.
引用
收藏
页码:25 / 26
页数:1
相关论文
共 50 条
  • [1] Gacha Game Analysis and Design
    Chen, Canhui
    Fang, Zhixuan
    PROCEEDINGS OF THE ACM ON MEASUREMENT AND ANALYSIS OF COMPUTING SYSTEMS, 2023, 7 (01)
  • [2] GACHA GACHA扭蛋咖啡店
    Oki Sato
    Akihiro Yoshida
    Takumi Ota
    郭映琴
    现代装饰, 2020, (10) : 76 - 80
  • [3] Representation of Players' Experiences in Fanfiction: A Case Study of Gacha-game Genshin Impact
    Pugachev, Andrei
    Kharchenko, Alina
    Volkova, Irina
    MEDIA EDUCATION-MEDIAOBRAZOVANIE, 2023, (03): : 466 - 472
  • [4] Antecedents of Gacha gaming intention: Extending UTAUT2 with structural video game characteristics
    Kesuma, Adidharma Ekaputra
    Princes, Elfindah
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2024, 14
  • [5] Addiction and Spending in Gacha Games
    Lakic, Nikola
    Bernik, Andrija
    Cep, Andrej
    INFORMATION, 2023, 14 (07)
  • [6] The Analysis of Frame on the Abusive Game Design
    Ganbold, Uyanga
    Hwan, Sung Jung
    ADVANCED SCIENCE LETTERS, 2017, 23 (10) : 10214 - 10217
  • [7] Game Design as a Game
    Thompson, Robert H.
    Tanimoto, Steven L.
    2013 3RD INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING: ENGINEERING COMPUTER GAMES TO ENABLE POSITIVE, PROGRESSIVE CHANGE (GAS), 2013, : 27 - 31
  • [8] Optimal Channel Design: A Game Theoretical Analysis
    Khouzani, M. H. R.
    Malacaria, Pasquale
    ENTROPY, 2018, 20 (09)
  • [9] Analysis on the Innovative Design of Kindergarten Game Teaching
    Xia, Longyin
    2018 INTERNATIONAL WORKSHOP ON ADVANCES IN SOCIAL SCIENCES (IWASS 2018), 2019, : 940 - 943
  • [10] From Learning to Game Mechanics: the Design and the Analysis of a Serious Game for Computer Literacy
    Baldeon, J.
    Rodriguez, I.
    Puig, A.
    Gomez, D.
    Grau, S.
    2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2016,