The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information Literacy

被引:0
|
作者
Zhang, Ya-Xuan [1 ]
Hsu, Ting-Chia [1 ]
机构
[1] Natl Taiwan Normal Univ, Dept Technol Applicat & Human Resource Dev, Taipei, Taiwan
关键词
Media and Information Literacy; Educational Board Game; Flow State; Learning Achievement; EXPERIENCE; GAMIFICATION;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Given the increasing international emphasis on the importance of identifying and critiquing media content and the proper use of information and communication software, it is imperative to enhance students' media and information literacy education. In this study, an educational board game for media and information literacy was developed to cultivate the basic knowledge of media and information literacy among university school students in Taiwan. A quasi-experimental study was conducted to investigate the effects of the educational board game on students' learning achievement and flow state. Results showed that the educational board game increased students' learning achievement and flow state, but no difference was found between the collaborative-team gaming group and the competitive-multiplayer gaming group in terms of learning achievement and flow state.
引用
收藏
页码:690 / 698
页数:9
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