Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment

被引:0
|
作者
Serna A. [1 ]
Hallifax S. [2 ]
Lavoué É. [2 ]
机构
[1] University of Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, 19 avenue Jean Capelle, Villeurbanne
[2] University of Lyon, University Jean Moulin Lyon 3, Iaelyon School of Management, CNRS, INSA Lyon, UCBL, LIRIS, UMR5205, 1C avenue des Freres Lumiere - CS 78242, Lyon
关键词
Behaviour analysis; Behaviour patterns; Digital learning environment; Engagement; Tailored Gamification;
D O I
10.1145/3611030
中图分类号
学科分类号
摘要
Gamification has been widely used to increase learners' motivation and engagement in digital learning environments. Various studies have highlighted the need to tailor gamification according to users' characteristics. However, little is known about how tailoring gamification affects learners' engagement when interacting with the environment. In this paper, we analyse learners' behaviours in a large-scale field study in real-world classroom conditions over a six-week period. We identify three behavioural patterns and show at a global level that two of these patterns are influenced by adaptation. When we look at how learners' engagement evolves over time, we see more differences in the adapted condition, specifically in the final lessons of the experiment. Globally learners' engaged behaviours gradually decreased over time but tailoring the game elements to learners seemed to reduce this decrease or make it more stable, depending on the behavioural patterns. © 2023 ACM.
引用
收藏
相关论文
共 50 条
  • [1] Effects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment
    Taskin, Necati
    Cakmak, Ebru Kilic
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (17) : 3334 - 3345
  • [2] Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement
    Huang, Biyun
    Hew, Khe Foon
    Lo, Chung Kwan
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2019, 27 (08) : 1106 - 1126
  • [3] Investigating the Effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment
    Dumdumaya, Cristina
    Banawan, Michelle
    Rodrigo, Ma. Mercedes
    Ogan, Amy
    Yarzebinski, Evelyn
    Matsuda, Noburo
    [J]. 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017): TECHNOLOGY AND INNOVATION: COMPUTER-BASED EDUCATIONAL SYSTEMS FOR THE 21ST CENTURY, 2017, : 1 - 10
  • [4] Effects of a collaborative gamification on learning and engagement of children with Autism
    Silva, Laiza Ribeiro
    Toda, Armando Maciel
    Challco, Geiser Chalco
    Elias, Nassim Chamel
    Bittencourt, Ig Ibert
    Isotani, Seiji
    [J]. UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2024,
  • [5] Investigating Interaction Behaviors of Learners in VR Learning Environment
    Prakash, Antony
    Shaikh, Danish Shafi
    Rajendran, Ramkumar
    [J]. 2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 931 - 932
  • [6] Enhancing distance learning with virtual reality: investigating learners' engagement and outcomes
    Sadanala, Gayathri
    Xu, Xinhao
    He, Hao
    Bueno-Vesga, Jhon
    Li, Shangman
    [J]. DISTANCE EDUCATION, 2024,
  • [7] Influencing Factors of Learners' Cognitive Engagement in an Online Learning Environment
    Lin, Lin
    Wang, Junyi
    Meng, Xianyun
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (17) : 127 - 139
  • [8] EFL learners' engagement in different activities of blended learning environment
    Huang, Min
    Kuang, Fangtao
    Ling, Ying
    [J]. ASIAN-PACIFIC JOURNAL OF SECOND AND FOREIGN LANGUAGE EDUCATION, 2022, 7 (01)
  • [9] EFL learners’ engagement in different activities of blended learning environment
    Min Huang
    Fangtao Kuang
    Ying Ling
    [J]. Asian-Pacific Journal of Second and Foreign Language Education, 7
  • [10] Personalization of Gamification-elements in an E-Learning Environment based on Learners' Motivation
    Roosta, Fatemeh
    Taghiyareh, Fattaneh
    Mosharraf, Maedeh
    [J]. 2016 8TH INTERNATIONAL SYMPOSIUM ON TELECOMMUNICATIONS (IST), 2016, : 637 - 642