Development and Application of Art Based STEAM Education Program Using Educational Robot

被引:8
|
作者
Kim, Jin-Ok [1 ]
Kim, Jinsoo [2 ]
机构
[1] Korea Natl Univ Educ, Grad Sch, Dept Technol Educ, Cheongju, South Korea
[2] Korea Natl Univ Educ, Dept Technol Educ, Cheongju, South Korea
关键词
Art-Based STEAM; Educational Robot; Elementary Education; Robotics; STEAM Education;
D O I
10.4018/IJMBL.2018070105
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities by using an educational robot. In addition, this article investigates whether the program could be applied in the field. In order to achieve the purpose of this article, 'mobile' and 'abstraction' were selected as the subjects of the activities and the STEAM educational program which allowed students to learn knowledge regarding science, technology and mathematics in a comprehensive manner through the course in order to experience and create works of art. Also, the level of satisfaction and effectiveness were confirmed by applying the program to the class targeting students in the 4th and 6th grades.
引用
收藏
页码:46 / 57
页数:12
相关论文
共 50 条
  • [1] Development and Application of the STEAM Education Program Based on the Soccer Robot for Elementary Students
    Yoon, Ma-byong
    Baek, Je-eun
    INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2018, 10 (03) : 11 - 22
  • [2] Development and Application of the Scientific Inquiry-based STEAM Education Program about Earthquakes
    Lee, Hyundong
    Bae, Taeyoun
    Lee, Hyonyong
    JOURNAL OF THE KOREAN EARTH SCIENCE SOCIETY, 2016, 37 (07): : 476 - 488
  • [3] APPLICATION OF EDUCATIONAL ROBOT TO SOLVE ENGINEERING PROBLEMS AS CASE STUDY WITHIN THE FRAME OF STEAM EDUCATION
    Munoz-Rujas, N.
    Diez-Ojeda, M.
    Greca, I. M.
    Montero, E. A.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 4081 - 4088
  • [4] The Development and Application of a STEAM Program Based on Traditional Korean Culture
    Kim, Hyoungbum
    Chae, Dong-Hyun
    EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2016, 12 (07) : 1925 - 1936
  • [5] Child-Robot Theater: STEAM Education in an Afterschool Program
    Barnes, Jaclyn
    FakhrHosseini, S. Maryam
    Vasey, Eric
    Duford, Zackery
    Ryan, Joseph
    Jeon, Myounghoon
    COMPANION OF THE 2017 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI'17), 2017, : 404 - 404
  • [6] Design, Development and Validation of an Educational Methodology Using Immersive Augmented Reality for STEAM Education
    Delgado-Rodriguez, Santiago
    Carrascal Dominguez, Silvia
    Garcia-Fandino, Rebeca
    JOURNAL OF NEW APPROACHES IN EDUCATIONAL RESEARCH, 2023, 12 (01) : 19 - 39
  • [7] Digitization of the Educational and Scientific Space Based on STEAM Education
    Dembitska, Sofiia
    Kuzmenko, Olha
    Savchenko, Iryna
    Demianenko, Valentyna
    Hanna, Saronova
    TOWARDS A HYBRID, FLEXIBLE AND SOCIALLY ENGAGED HIGHER EDUCATION, VOL 3, ICL 2023, 2024, 901 : 329 - 337
  • [8] Robot Opera: A Modularized Afterschool Program for STEAM Education at Local Elementary School
    Jeon, Myounghoon
    Barnes, Jaclyn
    FakhrHosseini, Maryam
    Vasey, Eric
    Duford, Zack
    Zheng, Zhi
    Dare, Emily
    2017 14TH INTERNATIONAL CONFERENCE ON UBIQUITOUS ROBOTS AND AMBIENT INTELLIGENCE (URAI), 2017, : 935 - 936
  • [9] Aspects of Using Telepresence Robot in a Higher Education STEAM Workshop
    Leoste, Janika
    Virkus, Sirje
    Kasuk, Tiina
    Talisainen, Aleksei
    Kangur, Katrin
    Tolmos, Piedad
    INFORMATION INTEGRATION AND WEB INTELLIGENCE, IIWAS 2022, 2022, 13635 : 18 - 28
  • [10] The University of Central Florida STEAM Program Where Engineering Education and Art Meet
    Poindexter, Carla
    Reinhart, Debra
    Swan, Bonnie
    McNeil, Victoria
    2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,