Contributions to qualitative research about video games

被引:0
|
作者
Nunez Gomez, Patricia [1 ]
Rodriguez del Barrio, Aurora [2 ]
Garcia Alvarez, Juvenal [2 ]
机构
[1] Univ Complutense Madrid, Comunicac Audiovisual & Publicidad, Madrid, Spain
[2] Gabinete Estudios Acciones Comunicat, Madrid, Spain
来源
DOXA COMUNICACION | 2008年 / 06期
关键词
Childrens; video games; audio-visual free time; qualitative research;
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The objective of this investigation is to delve further into children's perception of video games, how they behave with them and the place they occupy in their lives. The authors have used mini-discussion groups with boys and girls aged 7 to 9 and 10 to 12, separated by gender, combining habitat and socio-cultural class. Habits at home and when studying, time spent with parents and other children, and their habitat, have a decisive influence on the amount of time spent playing video games. These findings support earlier studies conducted by the same team regarding the idea that video games and other audiovisual contents are not harmful in themselves, but depend on many different factors. Differences between ages and genders are also discussed in the article.
引用
收藏
页码:297 / 315
页数:19
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