Narrative intermediality, structural models of video games in film: The case of Doug Liman's Edge of Tomorrow (2014)

被引:0
|
作者
Marin Urena, Jose Manuel [1 ]
机构
[1] Univ Murcia, Fac Educ, Dept Didact Lengua & La Literatura, Murcia, Spain
关键词
narrative; intermediality; remediation; video game; cinema;
D O I
暂无
中图分类号
I [文学];
学科分类号
05 ;
摘要
In the field of intermediate studies, we propose a reflection on the specific narrativity of video games, attending, beyond adaptive processes, to their structural influence as a constructive basis in the film medium through the analysis of the phenomenon of remediation that is Doug Liman's Edge of Tomorrow (2014), demonstrating the architectural potential of video games and their viability for code transfers to other artistic diegetic platforms.
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页码:93 / 110
页数:18
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