The Perceived Meaning of the Video Game Experience: An Exploratory Study

被引:22
|
作者
Oswald, Christopher A. [1 ,2 ]
Prorock, Chris [1 ]
Murphy, Shane M. [1 ]
机构
[1] Western Connecticut State Univ, Dept Psychol, 181 White St, Danbury, CT 06810 USA
[2] Univ N Carolina, Sch Educ, Chapel Hill, NC 27515 USA
来源
PSYCHOLOGY OF POPULAR MEDIA CULTURE | 2014年 / 3卷 / 02期
关键词
qualitative research; self-determination theory; media effects; video games; violence;
D O I
10.1037/a0033828
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Psychological research on video game participation has focused on understanding the effects of games on players, with the content of the game described by researchers. This media effects approach has been criticized as unnecessarily restricting the scope of psychological research on video games. It is suggested that psychology research can benefit from adopting an approach that seeks to understand the experience of game participants, as is often done in media and communications research. The present study surveyed undergraduates and respondents from a computer gaming Web site and asked them to describe what their most recent gaming experience meant to them. A qualitative analysis of the 173 participants revealed 57 themes that best captured these gaming experience descriptions, falling into six general categories: Emotional Responses, Game Play, Social, Outcomes of Game Play, Goals, and Personal Qualities. The results confirm previous research findings that video game participation is an emotionally enjoyable experience, which incorporates a strong social dimension, but they also indicate that video game play is highly goal-directed. Self-determination theory, which seeks to understand intrinsically motivated behavior in terms of the psychological needs of autonomy, competence, and relatedness, was suggested as the most relevant theoretical framework for understanding these results. Descriptions of game meaning by players were varied and complex, and it is suggested that future psychological research in this field incorporate more detailed assessment of player experiences in addition to the traditional approach of analyzing game content. New assessment techniques such as observation and objective measurement of in-game behavior should be included in psychological research studying video game play.
引用
收藏
页码:110 / 126
页数:17
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