Playing (with) POST cards

被引:0
|
作者
Holden, Jeremiah Isaac [1 ]
Poggione, Pagan [2 ]
Kupperman, Jeff [3 ]
机构
[1] Univ Colorado, Informat & Learning Technol, Denver, CO 80202 USA
[2] Inst Innovat Educ, Ann Arbor, MI USA
[3] Univ Michigan, Dept Educ, Flint, MI 48503 USA
关键词
Higher education; Play; Game-based learning; Professional learning; Design-based research; Multimodality;
D O I
10.1108/OTH-05-2016-0023
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Purpose - This article illustrates through word, image and design the back-and-forth exchange characteristic of Project Oriented Semantic Trading (POST) Cards, a game-based professional learning ritual relevant to educators' problems of practice. In describing the iterative designs and features of POST Cards, this article intentionally depicts alternative means of narrative and scholarship via imaginative, playful and visual (re) presentation. Design/methodology/approach - Both POST Cards and this inquiry use a design-based process driven by theory about play, intended to improve education practice, and iteratively co-created with participants. As an annotated and dialogical worked example, this representation of game play moves beyond the monolithic medium of printed text. With the intention to provoke discussion about the content and configuration of inquiry, this article traces the literal and figurative tradeoffs associated with the development and play of POST Cards. Findings - In surveying the design and enactment of POST Cards across two iterations, and a related Quote Cards mutation, three design principles are relevant to fostering greater playfulness in higher education: embrace the inevitability of tradeoffs, invite players to co-create new features and iterations, and create conditions whereby everyday rituals and social practices are transformed into improvisational and discursive play. Originality/value - As an annotated narrative constructed in the form and spirit of POST Cards, this inquiry is notable for presenting an experimental form of multimodal literacy and also for revealing how higher education settings and practices may be designed as playgrounds upon which to render visionary, risky and expressive approaches to game-based collaboration and creative scholarship.
引用
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页码:257 / 267
页数:11
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