On-Line Gaming, Financial Reporting, and Audit: Chester Games Corp.

被引:1
|
作者
Conrod, Joan Davison [1 ]
Cumby, Judy [2 ]
机构
[1] Dalhousie Univ, Halifax, NS B3H 3J5, Canada
[2] Mem Univ Newfoundland, St John, NF A1C 5S7, Canada
来源
ISSUES IN ACCOUNTING EDUCATION | 2016年 / 31卷 / 04期
关键词
IFRS; on-line gaming industry; revenue recognition; impairment; audit planning;
D O I
10.2308/iace-51221
中图分类号
F8 [财政、金融];
学科分类号
0202 ;
摘要
This case examines selected financial reporting and audit issues in the context of the on-line gaming industry. Key issues are revenue recognition and asset impairment under IFRS. Revenue trends are critical for the company as it considers a public offering. The estimates inherent in recognizing revenue for virtual goods, both consumable goods and durable goods, make revenue recognition and audit of revenue especially judgmental. IAS 18 or IFRS 15 may be used as a framework to discuss revenue recognition. Judgment is also required to support impairment testing of an intangible asset and goodwill.
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页码:431 / 437
页数:7
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