Playing video games together with others: Differences in gaming with family, friends and strangers

被引:23
|
作者
Eklund, Lina [1 ]
机构
[1] Univ Stockholm, Sociologiska Inst, SE-10691 Stockholm, Sweden
来源
关键词
computer games; digital games; survey; leisure; digital communication; co-player;
D O I
10.1386/jgvw.7.3.259_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This empirical study investigates social digital gaming habits through a national survey of Swedes aged 12-100. The enquiry concerns patterns of gaming and compares playing with different co-players in order to map out this growing practice among the general population. Logistic regression models are used to analyse the data. Results show support for the importance of separating different social gaming contexts according to the relational status of co-players: whom people play games with - family, friends or strangers - affects how players engage with games. Social gamers were younger, had higher achieved education, were more dedicated and spent more time on gaming. Furthermore, contrary to expectations, male gamers are more social than female gamers. Results show how digital gaming adapts to life rather than the other way around. Finally, digital gaming is shown to be situated in a complex weave of interactions and structures that go over and beyond the gaming itself.
引用
收藏
页码:259 / 277
页数:19
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