Design and Implementation of the Game-Design and Learning Program

被引:14
|
作者
Akcaoglu, Mete [1 ]
机构
[1] Georgia Southern Univ, Coll Educ, Dept Leadership Technol & Human Dev, Statesboro, GA 30458 USA
关键词
Problem-solving; Game-design; Microsoft Kodu; Constructionism; Design; STEM;
D O I
10.1007/s11528-016-0022-y
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has emerged as an alternative context to provide young children with opportunities to practice design and thinking skills. Despite the increasing interest from educators and researchers to use game-design as a platform to teach young students higher-order thinking skills, literature documenting design and development of such learning experiences has been scarce. This paper provides a detailed account of how a complex network of pedagogies, theories, and technologies were brought together to design and develop the Game Design and Learning (GDL) program, with the purpose of teaching students basics of computer programming, and to give them hands-on experiences in game-design, and teach them complex problem-solving skills. The GDL program can serve as an example for efforts aiming to create similar technology-rich environments.
引用
下载
收藏
页码:114 / 123
页数:10
相关论文
共 50 条
  • [1] Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
    Akcaoglu, Mete
    Koehler, Matthew J.
    COMPUTERS & EDUCATION, 2014, 75 : 72 - 81
  • [2] A Game Genre Agnostic Framework For Game-Design
    Tremblay, Jonathan
    Verbrugge, Clark
    2015 IEEE/ACM 4TH INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING, 2015, : 3 - 7
  • [3] Design and Implementation of Color Extraction Program for Game Image
    Jang, Hyun-Joo
    Jung, Mi-Ah
    Jung, Hyung-Won
    Kim, Jin-Mook
    ADVANCED SCIENCE LETTERS, 2018, 24 (03) : 2160 - 2165
  • [4] When worlds collide: Developing game-design partnerships in universities
    Lynch, Martin A.
    Tunstall, Richard J.
    SIMULATION & GAMING, 2008, 39 (03) : 379 - 398
  • [5] Digital Game-Design: Effects of Single sex Groups on Student Success
    Jenson, Jennifer
    Black, Karen
    de Castell, Suzanne
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 258 - 265
  • [6] Gamification and game-design elements in native digital magazines: the case of MARCA Plus
    Gonzalez-Diez, L.
    Labarga-Adan, I
    Perez-Cuadrado, P.
    REVISTA DE COMUNICACION-PERU, 2019, 18 (01): : 52 - 72
  • [7] Pokemon WALK: Persuasive Effects of Pokemon GO Game-Design Elements
    Meschtscherjakov, Alexander
    Troesterer, Sandra
    Lupp, Artur
    Tscheligi, Manfred
    PERSUASIVE TECHNOLOGY: DEVELOPMENT AND IMPLEMENTATION OF PERSONALIZED TECHNOLOGIES TO CHANGE ATTITUDES AND BEHAVIORS, PERSUASIVE 2017, 2017, 10171 : 241 - 252
  • [8] A Learner-Centred Game-Design Approach: Impacts on teachers' creativity
    Frossard, Frederique
    Barajas, Mario
    Trifonova, Anna
    DIGITAL EDUCATION REVIEW, 2012, (21): : 13 - 22
  • [9] Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries
    Schulz, Renee
    Martinez, Santiago
    Hara, Takahiro
    2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2019,
  • [10] Design and Implementation of Surakarta Game System Based on Reinforcement Learning
    Li, ShuQin
    Qi, YiZhong
    Bo, JianBo
    Fu, Yao
    PROCEEDINGS OF THE 2019 31ST CHINESE CONTROL AND DECISION CONFERENCE (CCDC 2019), 2019, : 6326 - 6329