UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

被引:6
|
作者
Perry, Judy [1 ]
Klopfer, Eric [1 ]
机构
[1] MIT, Cambridge, MA 02139 USA
基金
美国国家卫生研究院;
关键词
mobile; smart phone; casual game(s); games; simulation; biology; science;
D O I
10.1080/07380569.2014.879771
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year study, researchers developed four biologythemed UbiqGames and curricula. An analysis of gameplay patterns and posttest data suggests that both male and female students played the games. Correlation of content knowledge gains with specific game design attributes (e.g., simulation feedback and depth of content) suggested areas for further research on "casual" learning games.
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页码:43 / 64
页数:22
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